Marle- A Royal Pain in the... nevermind

Marle joins your party after Crono runs into her or Marle runs into Crono. Her real name is Nadia- Princess Nadia. She's King Guardia's daughter but doesn't like all the zetaclear coupon codes howto free hidden object games royal princess stuff so she constantly runs off and tries to be like the "normal" kids around the kingdom. She's pretty okay as far as attack power goes, but she's more of a healer. She uses Ice magic, carries a crossbow weapon and also uses healing magic- moreso than Frog or Robo.

Weapons: (in order of attack power)

Bronze Bow- Comes pre-equipped. Has an attack power of 3 and sells for 40G.

Iron Bow- Costs 850G, has an attack power of 15 and sells for 425. Buy it in the Market (Porre) in 1000AD.

Lode Bow- Find it in Lab 16 in 2300AD. Has an attack power of 20 and sells for 850G.

Robin Bow- Find it in the Factory Ruins or buy it in Porre Market after you return from the future. Costs 2850G if you buy it, has an attack power of 25 and sells for 1425G.

Sage Bow- The first of Marle's weapons in the Stone Age. You'll have to trade to get this one, but it sells for 2100G and has an attack power of 40. You get this before you fight Magus.

Dream Bow- The second bow in the Stone Age, you have to trade for this one too. It sells for 2900G and has an attack power of 60. You can only get this after you fight Magus.

Comet Arrow- Costs 7800G at Terra Cave in 12000BC. Has an attack power of 80 and sells for 3900G.

Sonic Arrow- This weapon casts random Slow spells on the enemy. Costs 10000G has an attack power of 100 and sells for 5000G.

Siren- Casts a random Stop spell on the enemy, and sells for 14000G. Has an attack power of 140. You find this in the Ocean Palace along with Crono's Star Sword, Frog's Demon hit and Rune blade, and Robo's Kaiser arm. (not all in the same place, though.)

Valkerye- Find it in the Norhtern Ruins. Has an attack power of 180 and sells for 19000G. (Kaching!!)

Magic/Techs: Aura- Restores some HP to an ally. Just one, though. The amount of HP restored goes up as her levels go up.

Provoke- Marle taunts the enemy into confusion, making them more vulnerable to attack… when it works. It's pretty weird because she basically tells the enemy to Kiss her pretty little bum in some rather lewd gestures.

Ice- The first magical attack, learned from Spekkio at the end of time. Marle summons energy and shoots a block of ice at her enemy.

Cure- Restores a lot of HP to an ally, but just one. Restores more HP than Aura.

Haste- Just what it says. Marle casts a haste spell on one of her allies, but just one.

Ice 2- Same concept as Ice, but when Marle summons the energy, two or three huge blocks of ice fall from the sky to freeze the enemy.

Cure 2- Completely heals an ally, depending on how much HP you've lost compared to your total HP. So if you have 999 HP (max you can get in this game) and you're down to, say, 10 HP, then it may not cure you completely, but it will restore a lot of HP. Usually no less than 5- or 600 HP.

Life 2- The sister spell to Crono's Life spell. Revives an ally and "completely" restores HP. See above for notes concerning exactly how much HP is restored.

(Double/Triple Techs are on the group tech page)